#if !defined(AFX_DLGINPUTSTRING_H__9D9D95A2_D53E_4C6E_A437_06BC9E886478__INCLUDED_)
#define AFX_DLGINPUTSTRING_H__9D9D95A2_D53E_4C6E_A437_06BC9E886478__INCLUDED_

#include "UeList.h"	// Added by ClassView
#include "UeItem.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgInputString.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CDlgInputString dialog

class CDlgInputString : public CDialog
{
// Construction
public:
	CUeList text_list;
	CString init_text;
	CDlgInputString(CWnd* pParent = NULL);   // standard constructor

	CString strTilel;
	CString restr;

// Dialog Data
	//{{AFX_DATA(CDlgInputString)
	enum { IDD = IDD_DLG_INPUTSTRING };
	CListBox	m_ListBoxCtrl;
	CString	m_strEdit;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgInputString)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDlgInputString)
	virtual BOOL OnInitDialog();
	afx_msg void OnSelchangeList();
	virtual void OnOK();
	virtual void OnCancel();
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGINPUTSTRING_H__9D9D95A2_D53E_4C6E_A437_06BC9E886478__INCLUDED_)
